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The creation of moving pictures in a two-dimensional environment, such as through "traditional" cell animation or in computerized animation software. This is done by sequencing consecutive images, or "frames", that simulate motion by each image showing the next in a gradual progression of steps. The eye can be "fooled" into perceiving motion when these consecutive images are shown at a rate of 24 frames per second or faster.

To animate means to bring to life and communicate feelings through storytelling. Students of all ages can create animations with new technologies. Telling a story that communicates emotions to an audience involves deep thinking, creativity and reflection. The old saying, "A picture says a thousand words," is very true with animation because the picture moves, and is alive. And there is usually other media such as sound to add another layer of meaning. The simplest animation is usually the most effective and often takes detailed planning and creativity. 2D animation using Flash and Swish can produce sophisticated presentations, demonstrations, simulations and stories.

We can treat video like a graphic element and animate it the same way in creating layering effects. Once imported to our software, we can order the layering and apply a plethora of filtered effects.

With a highly talented team of animators we produce Flash-based 2D animation and traditional cell animation.

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